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Shadow war armageddon rules
Shadow war armageddon rules






I usually give this to high priority objectives which are also quite point-expensive, so a great choice for a gunner.

shadow war armageddon rules

Models get pinned when they’re hit, not when they’re wounded though, so this guy will end up in the floor as easily as anyone else, but MoN will actually make it less likely for you to get killed, and you’ll usually be on your foot again next turn.

  • Nurgle: T5 on a model with a 3+ armour is mean.
  • Tzeentch: getting a 5+ invulnerable is cool, but unless you spam it you won’t use it that much, as Tzeentch fighters are all about Inferno Bolts, which we’ll talk about later.
  • If you want your fighter to murder things in close combat just pick this mark. Your chances of winning combat are much better now, specially taking into account that you can have 3 attacks by simply taking two weapons. You can choose a mark for every fighter that isn’t a Cultist: Their only special rule is Marks of Chaos which, on the other side, is a pretty amazing rule, as they’re basically free advancements that you can actually pick. You’ll rarely be the best at something, but rather your team will be a jack of all trades.ĬSM have the normal roster size, so you can’t go over 10 models, which shouldn’t be a problem unless you’re spamming Cultists. Apart from that they’re pretty versatile, you can build each fighter in a completely different way, you can shoot, specialise in close combat, be very resilient, or mix and match. If you end up playing CSM you’ll usually have a bunch of elite guys with the occasional expendable cultist running at the front to get shot at. I would have gladly made yet another review of one of my 40k armies but, as everything is getting reseted on June 17th it wouldn’t have made much sense… However, lately, I’ve been playing loads of Shadow War: Armageddon with my Chaos Space Marines and, as I think that there isn’t yet much tactical talk about this game out there, I’ll throw myself at it.įirst off, why should you choose Chaos Space Marines? What do they bring to the table? Power armour, that is! They’re basically the faction with more 3+ saves out there (grey knights are quite expensive, so they technically have less saves as they have less dudes). So, my first tactical review, I missed doing one of those.








    Shadow war armageddon rules